TiedUp!
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How it works

How to play

What each restraint system does, how you get into it, and how you get out. Restraints, struggling, locks, gags, collars, leashing and movement speed are server-authoritative and work in multiplayer; only the cosmetic animation effects are singleplayer-only. The docs carry the full depth.

Capture

How you get restrained — kidnapper NPCs, the captive state machine, and the chloroform knockout combo.

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Struggle & escape

The hold-the-direction struggle minigame, lockpicking, and how resistance persists between sessions.

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Locks & keys

Padlocking items in an anvil, UUID-paired keys, and the organic items that ship permanently locked.

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Collar functions

Ownership, shock (manual / automatic), GPS safe-zones and choking — what each powered collar does.

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Furniture & pets

Lockable furniture seats, the Master NPC and its pet tasks, and tick-accurate leashing.

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Movement & senses

The four bound movement styles, plus how gags muffle chat and blindfolds dim your vision.

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Want the full, code-checked depth? The singleplayer-only caveats are in the planned reference, the body-region map is in bones & regions, and the rest is in the modding docs.
TiedUp!

A data-driven restraint mod for Minecraft Forge 1.20.1 — capture, struggle & escape, furniture, pets, and a build-your-own content pipeline.

Play
  • Restraints
  • How to play
  • Getting started
Modding
  • Overview & pipeline
  • Item JSON
  • Packaging add-ons
  • Planned / reference

© 2026 TiedUp! · Restraint & bondage theme — intended for adult players. Bundled third-party assets remain all rights reserved to their authors.

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