How to play
What each restraint system does, how you get into it, and how you get out. Restraints, struggling, locks, gags, collars, leashing and movement speed are server-authoritative and work in multiplayer; only the cosmetic animation effects are singleplayer-only. The docs carry the full depth.
Capture
How you get restrained — kidnapper NPCs, the captive state machine, and the chloroform knockout combo.
Struggle & escape
The hold-the-direction struggle minigame, lockpicking, and how resistance persists between sessions.
Locks & keys
Padlocking items in an anvil, UUID-paired keys, and the organic items that ship permanently locked.
Collar functions
Ownership, shock (manual / automatic), GPS safe-zones and choking — what each powered collar does.
Furniture & pets
Lockable furniture seats, the Master NPC and its pet tasks, and tick-accurate leashing.
Movement & senses
The four bound movement styles, plus how gags muffle chat and blindfolds dim your vision.