collar ownership UI — coming

Ownership & control

A collar is a neck item carrying an ownership component — the backbone of the master/pet and kidnapper systems. It tracks owner UUIDs, a whitelist/blacklist, a nickname, and which prison cell the wearer is tied to; forcibly removing one alerts nearby kidnappers.

  • Shock — manual, automatic on an interval, or during a struggle/GPS violation; deals fixed damage and can kill.
  • GPS / safe zones — leave the defined radius and it shocks you and alerts the owner.
  • Choking — drains air, darkens vision and slows you, then damages you; non-lethal when a Master owns you.
Several collar numbers are hardcoded (shock damage, choke air-drain rate). Treat the powered effects as on/off markers with fixed strengths — the Components docs cover the detail. The individual collars (Classic, Choke, Shock, Automatic Shock, GPS) are listed under Collars.