How it works
Collar functions
Ownership, shock, GPS and choking — the control layer.
collar ownership UI — coming
Ownership & control
A collar is a neck item carrying an ownership component — the backbone of the master/pet and kidnapper systems. It tracks owner UUIDs, a whitelist/blacklist, a nickname, and which prison cell the wearer is tied to; forcibly removing one alerts nearby kidnappers.
- Shock — manual, automatic on an interval, or during a struggle/GPS violation; deals fixed damage and can kill.
- GPS / safe zones — leave the defined radius and it shocks you and alerts the owner.
- Choking — drains air, darkens vision and slows you, then damages you; non-lethal when a Master owns you.
Several collar numbers are hardcoded (shock damage, choke air-drain
rate). Treat the powered effects as on/off markers with fixed strengths —
the Components docs cover the detail.
The individual collars (Classic, Choke, Shock, Automatic Shock, GPS)
are listed under Collars.