Restraints & capture
Data-driven restraint items with body regions, padlocks, material-based resistance, gags, blindfolds and collars. Tie up another player or mob with a right-click, or hold attack to tie yourself.
Capture, restraints, struggle & escape — and a data-driven pipeline to build your own.
A restraint mod for Minecraft Forge 1.20.1.
Four systems, all data-driven and (where it matters) server-authoritative.
Data-driven restraint items with body regions, padlocks, material-based resistance, gags, blindfolds and collars. Tie up another player or mob with a right-click, or hold attack to tie yourself.
A server-side hold-the-direction struggle minigame drives an item's resistance to zero. Padlocks raise the bar; a lockpick targets the lock instead. Resistance persists between sessions, so an interruption never restarts you from full.
Sittable furniture with lockable seats and posed occupants, ownership collars (shock, choke, GPS safe-zones), a Master NPC that issues pet tasks, leashing that runs every server tick, and four bound movement styles — waddle, shuffle, hop, crawl.
A full 3D + JSON pipeline: model in Blender, export glTF, describe the item in JSON, then /reload. Drop add-on packs into a single folder and they load automatically. The creator docs walk the whole flow end to end.
Read the modding docsThis site doubles as TiedUp!'s in-game book — browse the restraints, or read how each system works.
Binds & wraps, gags, collars, blindfolds and accessories — each with a body region, an escape difficulty, and whether it takes a padlock.
Capture, struggle & escape, locks & keys, collar functions, furniture & pets, and how bound movement and senses change the way you walk, talk and see.
TiedUp! targets Forge 1.20.1 only — it isn't a Fabric mod and other Minecraft versions aren't supported.
Minecraft
1.20.1
Minecraft Forge · Java 17
.jar into mods/..zip into
config/tiedup/packs/.
assets/.