furniture & pet posing — coming

Furniture — sitting & seat escapes

Furniture entities provide lockable seats. Sit in a locked seat and you're held there until you escape — voluntary dismount is blocked while tied. Escaping a seat uses the same struggle minigame as items; on success the seat unlocks and you dismount. The seated pose comes from a single configured sit-animation clip.

Pets, masters & tasks

The Master NPC owns a collared player as a pet and issues tasks — each with a phrasing, a time limit, and sometimes a max distance. Break the rule and you're punished, typically a choke.

  • Tasks include Heel / Follow Close, Wait Here, Come, Kneel, Present, Fetch, Speak and Drop.
  • The Master can also start a Dogwalk (leashed walk) or a Random Bind event.

Leashing

While captive you can be leashed to your captor, with physics that run every server tick for smooth following — no rubber-banding. Captors can also force-seat you in a vehicle (still tied, can't steer or dismount); an owner entering swaps into the driver seat. If the vehicle is destroyed you dismount but stay free.

Ownership for the master/pet system comes from a collar — see Collar functions. The seated and posed visuals are configured per furniture; the Furniture & pets docs cover authoring them.